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A
AABBCollision (class in spygame)
activate() (spygame.Brain method)
(spygame.examples.vikings.Viking method)
active_loop (spygame.GameLoop attribute)
active_stage (spygame.Stage attribute)
active_viking_changed() (spygame.examples.vikings.VikingLevel method)
add_component() (spygame.GameObject method)
add_sprite() (spygame.Stage method)
add_tiled_layer() (spygame.Stage method)
add_tiled_object_group() (spygame.Stage method)
add_tiled_tile_layer() (spygame.Stage method)
add_translations() (spygame.HumanPlayerBrain method)
added() (spygame.AIBrain method)
(spygame.Animation method)
(spygame.AnimationLinkedBrain method)
(spygame.Component method)
(spygame.ControlledPhysicsComponent method)
(spygame.Dockable method)
(spygame.HumanPlayerBrain method)
(spygame.PhysicsComponent method)
(spygame.PlatformerPhysics method)
(spygame.SimpleHumanBrain method)
(spygame.TopDownPhysics method)
(spygame.Viewport method)
added_to_stage() (spygame.Sprite method)
AIBrain (class in spygame)
allow_play_stand() (spygame.examples.vikings.Viking method)
anim_ends() (spygame.HumanPlayerBrain method)
AnimatedSprite (class in spygame)
Animation (class in spygame)
animation_flags (spygame.Animation attribute)
animation_settings (spygame.Animation attribute)
AnimationLinkedBrain (class in spygame)
Arrow (class in spygame.examples.vikings)
Autobuild (class in spygame)
B
Baleog (class in spygame.examples.vikings)
blink_animation() (spygame.Animation method)
BLOCK_OTHER_CMD_UNTIL_ANIM_COMPLETE (spygame.KeyboardBrainTranslation attribute)
BLOCK_REPEAT_UNTIL_ANIM_COMPLETE (spygame.KeyboardBrainTranslation attribute)
Brain (class in spygame)
build_sprite_surface() (spygame.TiledTileLayer method)
bumped() (spygame.AIBrain method)
(spygame.examples.vikings.DinosaurBrain method)
C
calculate_normal() (spygame.SATCollision static method)
calm_down() (spygame.examples.vikings.Scorpion method)
capture_autobuilds() (spygame.TiledTileLayer method)
center_on() (spygame.Viewport method)
center_on_xy_with_viewport() (spygame.Viewport method)
change_dims() (spygame.Display method)
check_actions() (spygame.examples.vikings.Baleog method)
(spygame.examples.vikings.Erik method)
(spygame.examples.vikings.Olaf method)
(spygame.examples.vikings.Viking method)
check_bored_timer() (spygame.examples.vikings.Erik method)
(spygame.examples.vikings.Olaf method)
(spygame.examples.vikings.Viking method)
check_cliff_ahead() (spygame.AIBrain method)
check_enemy_ahead() (spygame.AIBrain method)
check_event() (spygame.EventObject method)
check_hit_with_sword() (spygame.examples.vikings.Baleog method)
check_in_air() (spygame.examples.vikings.Erik method)
(spygame.examples.vikings.Olaf method)
(spygame.examples.vikings.Viking method)
check_on_ladder() (spygame.examples.vikings.Viking method)
check_out_of_breath() (spygame.examples.vikings.Erik method)
check_running() (spygame.examples.vikings.Dinosaur method)
(spygame.examples.vikings.Erik method)
(spygame.examples.vikings.Olaf method)
(spygame.examples.vikings.Scorpion method)
(spygame.examples.vikings.Viking method)
check_shoot_with_arrow() (spygame.examples.vikings.Baleog method)
check_switch_shield() (spygame.examples.vikings.Olaf method)
clear_stage() (spygame.Stage static method)
clear_stages() (spygame.Stage static method)
Coconut (class in spygame.examples.vikings)
collide() (spygame.AABBCollision static method)
(spygame.CollisionAlgorithm static method)
(spygame.SATCollision static method)
collide_in_one_direction() (spygame.PlatformerPhysics method)
(spygame.TopDownPhysics method)
collide_simple_with_sprite() (spygame.TiledTileLayer method)
collide_with_collision_layer() (spygame.PlatformerPhysics method)
(spygame.TopDownPhysics method)
Collision (class in spygame)
collision() (spygame.examples.vikings.Coconut method)
(spygame.PhysicsComponent method)
(spygame.PlatformerPhysics method)
(spygame.TopDownPhysics method)
(spygame.examples.vikings.Shot method)
collision_done() (spygame.examples.vikings.Shot method)
CollisionAlgorithm (class in spygame)
Component (class in spygame)
ControlledPhysicsComponent (class in spygame)
convert_type() (in module spygame)
D
deactivate() (spygame.Brain method)
(spygame.examples.vikings.Viking method)
debind_events() (spygame.EventObject method)
debug_refresh() (spygame.Display method)
dec() (spygame.State method)
default_collision_objects (spygame.CollisionAlgorithm attribute)
defaults() (in module spygame)
DEFINITELY_DOCKED (spygame.Dockable attribute)
DEFINITELY_NOT_DOCKED (spygame.Dockable attribute)
destroy() (spygame.GameObject method)
(spygame.Sprite method)
destroyed() (spygame.Stage method)
detect() (spygame.Stage method)
die() (spygame.examples.vikings.Dinosaur method)
(spygame.examples.vikings.Viking method)
Dinosaur (class in spygame.examples.vikings)
DinosaurBrain (class in spygame.examples.vikings)
Display (class in spygame)
dock_to() (spygame.Dockable method)
Dockable (class in spygame)
done() (spygame.examples.vikings.VikingLevel method)
(spygame.Level method)
(spygame.Screen method)
(spygame.SimpleScreen method)
dot_product_against_normal() (spygame.SATCollision static method)
DOWN_ONE_TICK (spygame.KeyboardBrainTranslation attribute)
E
Elevator (class in spygame)
Erik (class in spygame.examples.vikings)
escape_menu() (spygame.examples.vikings.VikingLevel method)
estimate_sprite_direction() (spygame.Stage static method)
EventObject (class in spygame)
extend() (in module spygame)
(spygame.Component method)
F
fire() (spygame.examples.vikings.FireSpitter method)
Fireball (class in spygame.examples.vikings)
FireSpitter (class in spygame.examples.vikings)
follow() (spygame.Viewport method)
follow_object_with_viewport() (spygame.Viewport method)
for_each() (spygame.Stage method)
force_remove_sprite() (spygame.Stage method)
G
Game (class in spygame)
GameLoop (class in spygame)
GameObject (class in spygame)
get() (spygame.State method)
get_flag() (spygame.Animation static method)
get_highest_tile() (spygame.PlatformerPhysics static method)
get_kwargs_from_obj_props() (in module spygame)
get_mad() (spygame.examples.vikings.Scorpion method)
get_next_level() (spygame.Game method)
get_overlapping_tiles() (spygame.TiledTileLayer method)
get_settings() (spygame.Animation static method)
get_squeezed() (spygame.examples.vikings.Viking method)
get_stage() (spygame.Stage static method)
get_type() (spygame.Sprite static method)
get_y() (spygame.SlopedTileSprite method)
H
hide() (spygame.Stage method)
hit_liquid() (spygame.examples.vikings.Viking method)
hit_particle() (spygame.examples.vikings.Dinosaur method)
(spygame.examples.vikings.Scorpion method)
(spygame.examples.vikings.Viking method)
HumanPlayerBrain (class in spygame)
I
id_to_obj (spygame.GameObject attribute)
inc() (spygame.State method)
instantiated (spygame.Display attribute)
(spygame.Game attribute)
invert() (spygame.Collision method)
invoke() (spygame.Stage method)
is_docked() (spygame.Dockable method)
K
KeyboardBrainTranslation (class in spygame)
KeyboardInputs (class in spygame)
KeyLock (class in spygame.examples.vikings)
L
Ladder (class in spygame)
land() (spygame.examples.vikings.Viking method)
(spygame.MovableRock method)
Level (class in spygame)
level_aborted() (spygame.Game method)
level_lost() (spygame.Game method)
level_mastered() (spygame.Game method)
LiquidBody (class in spygame)
locate() (spygame.Stage method)
locate_obj (spygame.Stage attribute)
lock_ladder() (spygame.PlatformerPhysics method)
M
max_stages (spygame.Stage attribute)
MovableRock (class in spygame)
move() (spygame.Dockable method)
(spygame.Sprite method)
move_to() (spygame.Viewport method)
move_to_xy_with_viewport() (spygame.Viewport method)
N
next_active_viking() (spygame.examples.vikings.VikingLevel method)
next_flag (spygame.Animation attribute)
next_id (spygame.GameObject attribute)
next_type (spygame.Sprite attribute)
NORMAL (spygame.KeyboardBrainTranslation attribute)
normal (spygame.SATCollision attribute)
O
off_event() (spygame.EventObject method)
Olaf (class in spygame.examples.vikings)
on_event() (spygame.EventObject method)
P
pause() (spygame.GameLoop method)
(spygame.Stage method)
PhysicsComponent (class in spygame)
PlatformerPhysics (class in spygame)
play() (spygame.examples.vikings.VikingLevel method)
(spygame.GameLoop method)
(spygame.Level method)
(spygame.Screen method)
(spygame.SimpleScreen method)
play_a_loop() (spygame.GameLoop static method)
play_animation() (spygame.Animation method)
pre_render() (spygame.Viewport method)
PREVIOUSLY_DOCKED (spygame.Dockable attribute)
push_an_object() (spygame.PlatformerPhysics method)
push_back() (spygame.PlatformerPhysics method)
R
register_event() (spygame.EventObject method)
register_settings() (spygame.Animation static method)
remove_component() (spygame.GameObject method)
remove_sprite() (spygame.Stage method)
remove_translation() (spygame.HumanPlayerBrain method)
removed() (spygame.Component method)
render() (spygame.Repeater method)
(spygame.Sprite method)
(spygame.Stage method)
(spygame.TiledTileLayer method)
render_stages() (spygame.Stage static method)
Repeater (class in spygame)
reset() (spygame.Brain method)
S
SATCollision (class in spygame)
Scorpion (class in spygame.examples.vikings)
Screen (class in spygame)
screen_func() (spygame.Level static method)
(spygame.SimpleScreen static method)
set() (spygame.State method)
shake() (spygame.examples.vikings.Coconut method)
shake_viewport() (spygame.Viewport method)
Shot (class in spygame.examples.vikings)
show() (spygame.Stage method)
SimpleHumanBrain (class in spygame)
SimpleScreen (class in spygame)
sloped_xy_pull() (spygame.SlopedTileSprite method)
SlopedTileSprite (class in spygame)
soft_center_on() (spygame.Viewport method)
solve_collisions() (spygame.Stage method)
Sprite (class in spygame)
sprite_sheet (spygame.examples.vikings.Arrow attribute)
(spygame.examples.vikings.Dinosaur attribute)
(spygame.examples.vikings.Fireball attribute)
(spygame.examples.vikings.Scorpion attribute)
SpriteSheet (class in spygame)
spygame (module)
spygame.examples.vikings (module)
Stage (class in spygame)
stage_default_game_loop_callback() (spygame.Stage static method)
stage_screen() (spygame.Stage static method)
stages (spygame.Stage attribute)
start() (spygame.Stage method)
State (class in spygame)
STATE_CHARGING (spygame.KeyboardBrainTranslation attribute)
STATE_CMD_RECEIVED (spygame.KeyboardBrainTranslation attribute)
STATE_FULLY_CHARGED (spygame.KeyboardBrainTranslation attribute)
STATE_NONE (spygame.KeyboardBrainTranslation attribute)
state_unsure() (spygame.Dockable method)
step() (spygame.GameLoop method)
stop() (spygame.Stage method)
T
tick() (spygame.AIBrain method)
(spygame.Animation method)
(spygame.Brain method)
(spygame.Elevator method)
(spygame.GameLoop method)
(spygame.GameObject method)
(spygame.HumanPlayerBrain method)
(spygame.KeyboardInputs method)
(spygame.MovableRock method)
(spygame.PhysicsComponent method)
(spygame.PlatformerPhysics method)
(spygame.SimpleHumanBrain method)
(spygame.Stage method)
(spygame.TopDownPhysics method)
(spygame.Viewport method)
(spygame.examples.vikings.Coconut method)
(spygame.examples.vikings.Dinosaur method)
(spygame.examples.vikings.FireSpitter method)
(spygame.examples.vikings.Scorpion method)
(spygame.examples.vikings.Shot method)
(spygame.examples.vikings.Viking method)
tick_sprite() (spygame.Stage static method)
tile_sprite_handler() (spygame.PhysicsComponent static method)
TiledObjectGroup (class in spygame)
TiledTileLayer (class in spygame)
TileSprite (class in spygame)
TmxLayer (class in spygame)
TO_BE_DETERMINED (spygame.Dockable attribute)
to_determine() (spygame.Dockable method)
toggle_direction() (spygame.AIBrain method)
TopDownPhysics (class in spygame)
trigger_event() (spygame.EventObject method)
try_collide() (spygame.AABBCollision static method)
(spygame.SATCollision static method)
types (spygame.Sprite attribute)
U
undock() (spygame.Dockable method)
undock_all_docked_objects() (spygame.Dockable method)
unfollow_object_with_viewport() (spygame.Viewport method)
unlock_ladder() (spygame.PlatformerPhysics method)
unlocked() (spygame.examples.vikings.KeyLock method)
unpause() (spygame.Stage method)
unregister_event() (spygame.EventObject method)
unregister_events() (spygame.EventObject method)
UP_ONE_TICK (spygame.KeyboardBrainTranslation attribute)
update_keys() (spygame.KeyboardInputs method)
V
Viewport (class in spygame)
Viking (class in spygame.examples.vikings)
viking_died() (spygame.examples.vikings.VikingLevel method)
viking_reached_exit() (spygame.examples.vikings.VikingLevel method)
VikingLevel (class in spygame.examples.vikings)
W
which_stand() (spygame.examples.vikings.Olaf method)
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spygame 0.1a9 documentation
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